Sometimes it is possible to see what the vault dwellers are saying/thinking These are the stats for the power generator. Joseph's stats show his S level is high, S stands for Strength and that's what is needed to work the power generator Double clicking on a room changes the view. There is quite a long tutorial which frogmarches, rather than walks, the player through the game mechanics The first action the player must do is build a power generator though they can place it where they want Once the vault has power some occupants arrive. Reassuringly familiar Vault-Tec is always watching The start of a new game. Upon killing your 10th boss, the achievement will pop and is now yours.There are a few screens like this when the game starts up. After you have kill the boss it will be added to your total value for the achievement. You can identify the boss based on the red skull next to his or her health bar. Once you get about 90% through the are you will usually come across a little dialogue (Which has to do with the main objective of the quest), once everyone has said their words you will begin a fight with the boss and usually a few other grunts. Once you are in the quest you can move around the area similar to how you you would move around in your vault, fighting enemies and collecting loot along the way. from the quest menu decide which one you want to do based on the required level of dwellers, time to start, and loot available etc. Once you have built it you may begin doing quests. To do this in quests it requires you to get 18 dwellers and unlocking the overseer's office. You can either send a dweller out to the wasteland and once in a while a map icon with next to it will appear allowing you to explore an are of the wasteland. This achievement can be done one of two ways or mix of both.
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